- Oxygen not included dlc how to#
- Oxygen not included dlc for mac#
- Oxygen not included dlc generator#
- Oxygen not included dlc mod#
- Oxygen not included dlc Patch#
In Oxygen Not Included: Spaced Out! you’ll spearhead space missions to new and undiscovered Planetoids, transport resources between bases, and manage multiple worlds on the fly to build a megacolony that not only survives, but hopefully, thrives. The Duplicants are back again, and this time they’re ready to rebuild their colonies from the mysterious remains of a planet torn asunder!
Oxygen not included dlc mod#
Official Information for both DLC and VANILLA versions of the mod located in Klei forum ( )įor the mod to be loaded correctly in DLC version of the game, we need to add mod_info.yaml file to the mod directoy.Oxygen Not Included Spaced Out Early Access (it will be published with extensions over time) I also will be providing library for mod developers located in this repository: Now after compile our library will have it inside: NET is not the same, you would need to make according to changes to it. Then we move our loader there with a few changes: Now as we start creating mods, we certainly will have some code, which will be needed in many of our mods, and creating duplicates is a very bad idea as it will lead to more errors in the future and hard maintenancement of the code in general.Įarliar we had added Il Merge for the purpose of adding external libraries, let us use it now to add first external library - our shared library, which will have all the common code for our mods.Īs a start, let us add new Class Library (.Net Framework) project to our solution, call it SharedLib and add it as a refference to our ModTemplate.
Oxygen not included dlc generator#
Thats it, after this game will have updated data for the Manual Generator building. We were also needed to change value of GeneratorWattageRating, so we provided special variable _result (which contains result data after original method was executed) as an argument to the function and then changed value we needed. So we added a Postfix method, which will be consumed by Harmony and executed after original method body execution, As easy as that we just made our first mod!Īt this point i assume you already read about Harmony and how it works. Now if we compile and put out ManualGeneratorAdvanced.dll into /Dev folder of the /mods, restart the game and activate the mod - we will see that our Manual Generators now produce 600W energy instead of 400W. Public static void Postfix( BuildingDef _result)
Oxygen not included dlc Patch#
To do this we need to patch existing class ManualGeneratorConfigĪnd change value of GeneratorWattageRating from 400 to 600.įor convinience let us create Patches folder and ManualGeneratorConfig_CreateBuildingDef class insideĬlass ManualGeneratorConfig_CreateBuildingDef We will name it ManualGeneratorAdvanced as goal of this mod will be to change energy output for Manual Generator from 400W to 600W. Now let us create new project using our template:
Oxygen not included dlc how to#
If you not sure how to install VS Project Templates, checkout information from docs: This mean we are in the game! We are not doing anything yet, but thats a start! -) First Modįor it to be easer for us in future, we will use Project Template for Visual Studio. Once it activate, we can see our mod information printed: Now we can start the Game, open mods list and we shall see our new mod not activated.Īctivate it by checking it in mods list, then restart the game.įor this we can use one of my mod, made to help debugging: To do so, copy mod into %USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\Dev\ModTemplate folder of the game (create it, if not exist yet): We can compile and copy our first mod to the game folder, so it could be loaded. Called before any other mod functions (including patches), when Mod is loaded by the Game Console. Public static string Name => AssemblyName. Public static Version Version => AssemblyName. Public static AssemblyName AssemblyName => Assembly. Now we can add Loader ( ) - class which will be loaded first once our mod consumed by the Game. dll we could need:Īll other we could add later as we need those. Once project created, we adding refferences to minimum count of. Let us start making our first mod (code will be available in this repository: ). You can get it from nuget packages ( ) or from gihub ( ). dll to your projects, for example using one core library for all your mods, you would need Il Merge. dll we need located in Managed subfolder. Locate your game using Steam:Į:\Steam\steamapps\common\OxygenNotIncludedĮ:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\ManagedĪll. dll you would need located in game subfolder.
Oxygen not included dlc for mac#
It will provide basic needed information and examples of some mods.Īll information is given assuming you are running Windows, for Mac and Linux paths and some other technical informatiom may differ. This project is meant to help you start creating mods for the game Oxygen Not Included.